----------------
Landing Site
Extra - total_boundings: {'x1': -23100.0, 'x2': -3300.0, 'y1': 1700.0, 'y2': 14000.0}
Extra - polygon: [[-12600.0, 1700.0], [-3300.0, 1700.0], [-3300.0, 14000.0], [-23100.0, 14000.0], [-23100.0, 4100.0], [-18900.0, 4100.0], [-18900.0, 7900.0], [-19700.0, 9300.0], [-12600.0, 8700.0], [-12600.0, 6900.0]]
Extra - asset_id: collision_camera_000
Hint Features - Boss
> Save Station; Heals? False; Spawn Point
  * Layers: default
  * Extra - actor_name: LE_Platform_SaveStation_004
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_SaveStation_004
  > Door to Surface Stash
      Trivial
  > Dock to Surface West
      Baby Metroid
  > Top Left Midair
      Any of the following:
          Space Jump or Use Spider Ball
          # IBJ up. (IBJ up to the individual cliffs on the left, then to the ceiling and from there move to the right)
          Infinite Bomb Jump (Intermediate) and Lay Bomb

> Door to Surface Stash; Heals? False
  * Layers: default
  * Spazer Beam Door to Surface Stash/Door to Landing Site
  * Extra - actor_name: Door012
  * Extra - actor_type: doorpowerpower
  > Save Station
      Trivial

> Door to Hornoad Hallway; Heals? False
  * Layers: default
  * Access Open to Hornoad Hallway/Door to Landing Site
  * Extra - actor_name: RandoDoor_001
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 195
  > Ship
      Trivial

> Ship; Heals? True; Spawn Point; Default Node
  * Layers: default
  * Extra - actor_name: StartPoint0
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: StartPoint0
  > Door to Hornoad Hallway
      Trivial
  > Top of Mountain
      Any of the following:
          Space Jump or Single-wall Wall Jump (Advanced) or Use Spider Ball
          # IBJ
          Infinite Bomb Jump (Intermediate) and Lay Bomb
  > Pickup (Ridley)
      After Surface (West) - Proteus Ridley and Disabled Final Boss Proteus Ridley

> Top of Mountain; Heals? False
  * Layers: default
  > Ship
      Trivial
  > Dock to Surface Crumble Block Challenge (Bottom)
      Trivial
  > Top Left Midair
      # DBJ
      Diagonal Bomb Jump (Expert) and Lay Bomb

> Dock to Surface Crumble Block Challenge (Top); Heals? False
  * Layers: default
  * Open Passage to Surface Crumble Block Challenge/Dock to Landing Site (Top)
  > Save Station
      Trivial
  > Top Left Midair
      # DBJ
      Diagonal Bomb Jump (Expert) and Lay Bomb

> Dock to Surface Crumble Block Challenge (Bottom); Heals? False
  * Layers: default
  * Open Passage to Surface Crumble Block Challenge/Dock to Landing Site (Bottom)
  > Save Station
      Trivial

> Dock to Surface West; Heals? False
  * Layers: default
  * Open Passage to Transport to Area 8/Dock to Surface East
  > Save Station
      Trivial

> Top Left Midair; Heals? False
  * Layers: default
  > Top of Mountain
      Trivial
  > Dock to Surface Crumble Block Challenge (Top)
      Lay Power Bomb
  > Dock to Surface Crumble Block Challenge (Bottom)
      Trivial

> Pickup (Ridley); Heals? False
  * Layers: final-boss-not-ridley
  * Pickup 211; Category? Major
  * Extra - actor_name: LE_Item_Ridley
  * Extra - actor_type: item_energytank
  > Ship
      Trivial

> Dock from Surface West; Heals? False
  * Layers: final-boss-not-ridley
  * Blocked Passage to Landing Site/Dock to Surface East
  > Ship
      Trivial

----------------
Twisty Tunnel
Extra - total_boundings: {'x1': 0.0, 'x2': 9400.0, 'y1': -4200.0, 'y2': 1700.0}
Extra - polygon: [[0.0, 1700.0], [0.0, -800.0], [5300.0, -800.0], [6300.0, -1400.0], [6300.0, -4200.0], [9400.0, -4200.0], [9400.0, -2400.0], [8400.0, -2300.0], [8300.0, -2100.0], [8300.0, 300.0], [3100.0, 300.0], [3100.0, 1700.0]]
Extra - asset_id: collision_camera_002
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 5; Category? Minor
  * Extra - actor_name: LE_Item_006
  * Extra - actor_type: item_missiletank
  > Door to Morph Ball Chamber
      Morph Ball

> Ammo Recharge Station; Heals? False
  * Layers: default
  * Extra - actor_name: LE_Platform_AmmoRecharge_002
  * Extra - actor_type: weightactivatedplatform
  > Door to Hornoad Hallway
      Trivial
  > Door to Morph Ball Chamber
      Trivial

> Door to Hornoad Hallway; Heals? False
  * Layers: default
  * Power Beam Door to Hornoad Hallway/Door to Twisty Tunnel
  * Extra - actor_name: Door001
  * Extra - actor_type: doorpowerpower
  > Ammo Recharge Station
      Trivial

> Door to Morph Ball Chamber; Heals? False
  * Layers: default
  * Missile Door to Morph Ball Chamber/Door to Twisty Tunnel
  * Extra - actor_name: Door002
  * Extra - actor_type: doorpowerpower
  > Pickup (Missile Tank)
      Morph Ball
  > Ammo Recharge Station
      Trivial
  > Start Point
      Trivial

> Start Point; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_DEBUG_Morphball
  > Door to Morph Ball Chamber
      Trivial

----------------
Morph Ball Chamber
Extra - total_boundings: {'x1': 9300.0, 'x2': 12600.0, 'y1': -5400.0, 'y2': -2900.0}
Extra - polygon: [[9300.0, -2900.0], [9300.0, -4400.0], [10200.0, -4610.0], [10200.0, -5400.0], [12600.0, -5400.0], [12600.0, -3800.0], [11250.0, -3800.0], [11250.0, -2900.0]]
Extra - asset_id: collision_camera_003
Hint Features - Chozo Statue
> Pickup (Morph Ball); Heals? False
  * Layers: default
  * Pickup 12; Category? Major
  * Extra - actor_name: LE_PowerUP_Morphball
  * Extra - actor_type: itemsphere_morphball
  > Door to Twisty Tunnel
      Trivial

> Save Station; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - actor_name: LE_Platform_SaveStation_001
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_SaveStation_001
  > Door to Twisty Tunnel
      All of the following:
          Morph Ball
          Any of the following:
              # Reaching the tunnel
              Super Jump (Intermediate) or Climb Rooms Vertically (High Jump)
              All of the following:
                  Ice Beam
                  Any of the following:
                      # Freezing the Gullugg: https://youtu.be/QJIMaZ8Qjpk
                      Stand on Frozen Enemy (Intermediate)
                      Charge Beam and Stand on Frozen Enemy (Beginner)
              # Need to jump from the Save Station
              Unmorph Extend (Advanced)
          Any of the following:
              # Defeating the Gravitt
              Plasma Beam or Screw Attack or Wave Beam or Lay Any Bomb or Shoot Any Missile
              # Kill by touching with Lightning Armor
              Lightning Armor and Combat (Beginner)
              # Lure and Counter: https://www.youtube.com/watch?v=lwQG4kqXaoM
              Combat (Intermediate)
  > Door to Chozo Seal
      Trivial

> Door to Twisty Tunnel; Heals? False
  * Layers: default
  * Missile Door to Twisty Tunnel/Door to Morph Ball Chamber
  * Extra - actor_name: Door002
  * Extra - actor_type: doorpowerpower
  > Pickup (Morph Ball)
      Trivial
  > Save Station
      Morph Ball
  > Start Point
      Trivial

> Door to Chozo Seal; Heals? False
  * Layers: default
  * Power Beam Door to Chozo Seal/Door to Morph Ball Chamber
  * Extra - actor_name: Door003
  * Extra - actor_type: doorpowerpower
  > Save Station
      Trivial

> Start Point; Heals? False; Spawn Point
  * Layers: default
  * Extra - start_point_actor_name: ST_CheckPoint_004
  > Door to Twisty Tunnel
      Trivial

----------------
Chozo Seal
Extra - total_boundings: {'x1': 4550.0, 'x2': 10300.0, 'y1': -8700.0, 'y2': -4000.0}
Extra - polygon: [[4550.0, -4000.0], [4550.0, -8700.0], [6500.0, -8700.0], [6500.0, -7000.0], [10300.0, -6900.0], [10300.0, -4400.0], [6050.0, -4400.0], [5950.0, -4000.0]]
Extra - asset_id: collision_camera_004
Hint Features - Chozo Seal
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 4; Category? Minor
  * Extra - actor_name: LE_Item_005
  * Extra - actor_type: item_missiletank
  > Tunnel to Transport to Area 1
      # Reaching the teleporter needs some bombs, so this template is sufficient to deal with the Gravitt
      Lay Any Bomb

> Chozo Seal; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Hint
  * Extra - actor_name: LE_ChozoUnlockAreaDNA
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_ChozoUnlockAreaDNA_Checkpoint
  > Pickup (Missile Tank)
      # Freeze the Gullugg and Melee Clip left - TODO: Video, NSJ
      Charge Beam and Ice Beam and Morph Ball and Space Jump and Melee Clip (Intermediate) and Out of Bounds Movement (Intermediate)
  > Door to Morph Ball Chamber
      Trivial
  > Door to Scan Pulse Chamber
      Trivial
  > Door to Transport to Area 1
      Trivial

> Door to Morph Ball Chamber; Heals? False
  * Layers: default
  * Power Beam Door to Morph Ball Chamber/Door to Chozo Seal
  * Extra - actor_name: Door003
  * Extra - actor_type: doorpowerpower
  > Chozo Seal
      Trivial

> Door to Scan Pulse Chamber; Heals? False
  * Layers: default
  * Power Beam Door to Scan Pulse Chamber/Door to Chozo Seal
  * Extra - actor_name: Door004
  * Extra - actor_type: doorpowerpower
  > Chozo Seal
      Trivial
  > Tunnel to Scan Pulse Chamber
      Morph Ball

> Door to Transport to Area 1; Heals? False
  * Layers: default
  * Power Beam Door to Transport to Area 1/Door to Chozo Seal
  * Extra - actor_name: Door011
  * Extra - actor_type: doorpowerpower
  > Chozo Seal
      Any of the following:
          Single-wall Wall Jump (Intermediate) or Climb Rooms Vertically (High Jump)
          All of the following:
              # Freeze Gullugg: https://youtu.be/UJFVyaOImNQ
              Ice Beam
              Any of the following:
                  Stand on Frozen Enemy (Advanced)
                  Charge Beam and Stand on Frozen Enemy (Intermediate)
          Morph Ball and Super Jump (Intermediate) and Unmorph Extend (Advanced)

> Tunnel to Scan Pulse Chamber; Heals? False
  * Layers: default
  * Tunnel to Scan Pulse Chamber/Tunnel to Chozo Seal
  > Door to Scan Pulse Chamber
      Morph Ball

> Tunnel to Transport to Area 1; Heals? False
  * Layers: default
  * Tunnel to Transport to Area 1/Tunnel to Chozo Seal
  > Pickup (Missile Tank)
      # Defeat the Gravitt
      Lay Any Bomb

----------------
Transport to Area 1
Extra - total_boundings: {'x1': 6400.0, 'x2': 10700.0, 'y1': -10700.0, 'y2': -6800.0}
Extra - polygon: [[6400.0, -6800.0], [6400.0, -10700.0], [10700.0, -10700.0], [10700.0, -6800.0]]
Extra - asset_id: collision_camera_006
Hint Features - Elevator, Teleporter
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 3; Category? Minor
  * Extra - actor_name: LE_Item_004
  * Extra - actor_type: item_missiletank
  > Next to Teleporter
      Trivial

> Elevator to Area 1; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Transport to Surface and Area 2/Elevator to Surface East; Custom name: Surface East Elevator
  * Extra - actor_name: LE_Platform_Elevator_FromArea01
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromArea01
  > Next to Teleporter
      Trivial

> Teleporter; Heals? False
  * Layers: default
  * Teleporter Network (Unlocked by After Surface (East) - Teleporter Unlocked)
  * Extra - actor_name: LE_Platform_Teleporter_00_01
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_Teleporter_00_01
  > Next to Teleporter
      Trivial

> Door to Chozo Seal; Heals? False
  * Layers: default
  * Power Beam Door to Chozo Seal/Door to Transport to Area 1
  * Extra - actor_name: Door011
  * Extra - actor_type: doorpowerpower
  > Next to Teleporter
      Trivial

> Tunnel to Chozo Seal; Heals? False
  * Layers: default
  * Tunnel to Chozo Seal/Tunnel to Transport to Area 1
  > Next to Teleporter
      Lay Any Bomb

> Dock to Transport Cache; Heals? False
  * Layers: default
  * Open Passage to Transport Cache/Dock to Transport to Area 1
  > Next to Teleporter
      Trivial

> Event - Teleporter Unlocked; Heals? False
  * Layers: default
  * Event Surface (East) - Teleporter Unlocked
  > Next to Teleporter
      Trivial

> Next to Teleporter; Heals? False
  * Layers: default
  * Extra - start_point_actor_name: ST_DEBUG_IntroTeleport
  > Pickup (Missile Tank)
      All of the following:
          Morph Ball
          Super Jump (Beginner) or Unmorph Extend (Beginner) or Climb Rooms Vertically (High Jump)
  > Elevator to Area 1
      Trivial
  > Teleporter
      Trivial
  > Door to Chozo Seal
      Trivial
  > Tunnel to Chozo Seal
      Lay Any Bomb
  > Dock to Transport Cache
      Baby Metroid or Lay Power Bomb
  > Event - Teleporter Unlocked
      Trivial

----------------
Chozo Cache East
Extra - total_boundings: {'x1': 1400.0, 'x2': 2700.0, 'y1': -8656.4697265625, 'y2': -7897.68017578125}
Extra - polygon: [[1400.0, -7897.68017578125], [1400.0, -8656.4697265625], [2700.0, -8656.4697265625], [2700.0, -7897.68017578125]]
Extra - asset_id: collision_camera_007
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 6; Category? Minor
  * Extra - actor_name: LE_Item_007
  * Extra - actor_type: item_missiletank
  > Tunnel to Charge Beam Chamber Access
      Morph Ball

> Tunnel to Charge Beam Chamber Access; Heals? False
  * Layers: default
  * Tunnel to Charge Beam Chamber Access/Tunnel to Chozo Cache East
  > Pickup (Missile Tank)
      Morph Ball

----------------
Charge Beam Chamber
Extra - total_boundings: {'x1': 1400.0, 'x2': 3000.0, 'y1': -10300.0, 'y2': -9000.0}
Extra - polygon: [[1400.0, -9000.0], [1400.0, -10300.0], [3000.0, -10300.0], [3000.0, -9000.0]]
Extra - asset_id: collision_camera_008
Hint Features - Chozo Statue
> Pickup (Charge Beam); Heals? False
  * Layers: default
  * Pickup 11; Category? Major
  * Extra - actor_name: LE_PowerUP_ChargeBeam
  * Extra - actor_type: itemsphere_chargebeam
  > Door to Charge Beam Chamber Access (Lower)
      Trivial

> Door to Charge Beam Chamber Access (Upper); Heals? False
  * Layers: default
  * Missile Door to Charge Beam Chamber Access/Door to Charge Beam Chamber (Top)
  * Extra - actor_name: Door006
  * Extra - actor_type: doorpowerpower
  > Door to Charge Beam Chamber Access (Lower)
      Trivial

> Door to Charge Beam Chamber Access (Lower); Heals? False
  * Layers: default
  * Charge Beam Door to Charge Beam Chamber Access/Door to Charge Beam Chamber (Bottom)
  * Extra - actor_name: Door007
  * Extra - actor_type: doorchargecharge
  > Pickup (Charge Beam)
      Trivial
  > Door to Charge Beam Chamber Access (Upper)
      Any of the following:
          Super Jump (Intermediate) or Climb Rooms Vertically (High Jump)
          Morph Ball and Unmorph Extend (Intermediate)
  > Start Point
      Trivial

> Start Point; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_CheckPoint_003
  > Door to Charge Beam Chamber Access (Lower)
      Trivial

----------------
Alpha Arena
Extra - total_boundings: {'x1': -5900.0, 'x2': -1000.0, 'y1': -10400.0, 'y2': -5900.0}
Extra - polygon: [[-1000.0, -5900.0], [-3400.0, -5900.0], [-3400.0, -6700.0], [-3500.0, -7000.0], [-5900.0, -7000.0], [-5900.0, -10400.0], [-1300.0, -10400.0], [-1300.0, -8900.0], [-1000.0, -8800.0]]
Extra - asset_id: collision_camera_010
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 0; Category? Minor
  * Extra - actor_name: LE_Item_001
  * Extra - actor_type: item_missiletank
  > Tunnel to Moheek Market
      Morph Ball

> Save Station; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - actor_name: LE_Platform_SaveStation_002
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_SaveStation_002
  > Door to Chozo Cache West
      Trivial
  > Dock to Moheek Market
      Trivial
  > Tunnel to Energy Recharge Station Shaft
      Morph Ball
  > Inside Arena
      Morph Ball and Shoot Any Missile

> Door to Chozo Cache West; Heals? False
  * Layers: default
  * Plasma Beam Door to Chozo Cache West/Door to Alpha Arena
  * Extra - actor_name: Door008
  * Extra - actor_type: doorpowerpower
  > Save Station
      Trivial

> Dock to Moheek Market; Heals? False
  * Layers: default
  * Open Passage to Moheek Market/Dock to Alpha Arena
  > Save Station
      Trivial

> Tunnel to Moheek Market; Heals? False
  * Layers: default
  * Tunnel to Moheek Market/Tunnel to Alpha Arena
  > Pickup (Missile Tank)
      Morph Ball

> Tunnel to Energy Recharge Station Shaft; Heals? False
  * Layers: default
  * Tunnel to Energy Recharge Station Shaft/Tunnel to Alpha Arena
  > Save Station
      Morph Ball

> Door to Ammo Recharge Station; Heals? False
  * Layers: default
  * Power Beam Door to Ammo Recharge Station/Door to Alpha Arena
  * Extra - actor_name: Door013
  * Extra - actor_type: doorpowerpower
  > Inside Arena
      Trivial

> Event - Alpha Metroid; Heals? False
  * Layers: default
  * Event Surface (East) - Alpha Metroid
  > Pickup (DNA)
      Trivial

> Inside Arena; Heals? False
  * Layers: default
  * Extra - start_point_actor_name: ST_Alpha_001_Checkpoint
  > Save Station
      Morph Ball and Shoot Any Missile
  > Door to Ammo Recharge Station
      Trivial
  > Event - Alpha Metroid
      Defeat Alpha Metroid

> Pickup (DNA); Heals? False
  * Layers: default
  * Pickup 172; Category? Minor
  * Hint Features - Alpha Metroid
  * Extra - pickup_type: metroid
  * Extra - spawngroup: SG_Alpha_001
  > Inside Arena
      Trivial

----------------
Scan Pulse Chamber
Extra - total_boundings: {'x1': -1700.0, 'x2': 4650.0, 'y1': -6300.0, 'y2': -4000.0}
Extra - polygon: [[-1700.0, -4500.0], [-1700.0, -5258.77978515625], [-400.0, -5258.77978515625], [1400.0, -5800.0], [1400.0, -6300.0], [4650.0, -6300.0], [4650.0, -4000.0], [2300.0, -4000.0], [0.0, -4500.0]]
Extra - asset_id: collision_camera_011
> Pickup (Scan Pulse); Heals? False
  * Layers: default
  * Pickup 13; Category? Major
  * Extra - actor_name: LE_SpecialAbility_ScanningPulse
  * Extra - actor_type: powerup_scanningpulse
  > Door to Chozo Seal
      Trivial
  > Dock to Cavern Cavity
      Trivial

> Door to Chozo Seal; Heals? False
  * Layers: default
  * Power Beam Door to Chozo Seal/Door to Scan Pulse Chamber
  * Extra - actor_name: Door004
  * Extra - actor_type: doorpowerpower
  > Pickup (Scan Pulse)
      Morph Ball
  > Door to Charge Beam Chamber Access
      Morph Ball
  > Start Point - Right of Statue
      Trivial
  > Inside Statue (OoB)
      # https://youtu.be/Wgw4WEGnvCQ
      Out of Bounds Movement (Intermediate)

> Door to Charge Beam Chamber Access; Heals? False
  * Layers: default
  * Charge Beam Door to Charge Beam Chamber Access/Door to Scan Pulse Chamber
  * Extra - actor_name: Door005
  * Extra - actor_type: doorchargecharge
  > Door to Chozo Seal
      Morph Ball

> Dock to Cavern Cavity; Heals? False
  * Layers: default
  * Open Passage to Cavern Cavity/Dock to Scan Pulse Chamber
  > Pickup (Scan Pulse)
      Morph Ball
  > Start Point - Left of Statue
      Trivial

> Tunnel to Chozo Seal; Heals? False
  * Layers: default
  * Tunnel to Chozo Seal/Tunnel to Scan Pulse Chamber
  > Door to Chozo Seal
      Morph Ball

> Start Point - Left of Statue; Heals? False
  * Layers: default
  * Extra - start_point_actor_name: ST_CheckPoint_001
  > Dock to Cavern Cavity
      Trivial

> Start Point - Right of Statue; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_DEBUG_Bestowal
  > Door to Chozo Seal
      Trivial

> Inside Statue (OoB); Heals? False
  * Layers: default
  > Pickup (Scan Pulse)
      Out of Bounds Movement (Beginner)
  > Door to Chozo Seal
      Trivial
  > Dock to Cavern Cavity
      Trivial

----------------
Chozo Cache West
Extra - total_boundings: {'x1': -4600.0, 'x2': -3300.0, 'y1': -6658.85009765625, 'y2': -5900.1201171875}
Extra - polygon: [[-4600.0, -5900.1201171875], [-4600.0, -6658.85009765625], [-3300.0, -6658.85009765625], [-3300.0, -5900.1201171875]]
Extra - asset_id: collision_camera_012
> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 7; Category? Minor
  * Extra - actor_name: LE_Item_008
  * Extra - actor_type: item_supermissiletank
  > Door to Alpha Arena
      Trivial

> Door to Alpha Arena; Heals? False
  * Layers: default
  * Plasma Beam Door to Alpha Arena/Door to Chozo Cache West
  * Extra - actor_name: Door008
  * Extra - actor_type: doorpowerpower
  > Pickup (Super Missile Tank)
      Trivial

----------------
Moheek Market
Extra - total_boundings: {'x1': -7100.0, 'x2': -5800.0, 'y1': -9900.0, 'y2': -8600.0}
Extra - polygon: [[-7100.0, -8600.0], [-7100.0, -9900.0], [-5800.0, -9900.0], [-5800.0, -8600.0]]
Extra - asset_id: collision_camera_013
> Tunnel to Alpha Arena; Heals? False
  * Layers: default
  * Tunnel to Alpha Arena/Tunnel to Moheek Market
  > Dock to Alpha Arena
      Morph Ball

> Dock to Alpha Arena; Heals? False
  * Layers: default
  * Open Passage to Alpha Arena/Dock to Moheek Market
  > Tunnel to Alpha Arena
      Morph Ball

----------------
Cavern Cavity
Extra - total_boundings: {'x1': -3800.0, 'x2': -1600.0, 'y1': -5900.0, 'y2': -3700.0}
Extra - polygon: [[-3800.0, -3700.0], [-3800.0, -5900.0], [-1600.0, -5900.0], [-1600.0, -4500.0], [-2300.0, -4500.0], [-2300.0, -3700.0]]
Extra - asset_id: collision_camera_014
> Door to Energy Recharge Station Shaft; Heals? False
  * Layers: default
  * Power Beam Door to Energy Recharge Station Shaft/Door to Cavern Cavity
  * Extra - actor_name: Door009
  * Extra - actor_type: doorpowerpower
  > Dock to Scan Pulse Chamber
      All of the following:
          Enabled Remove Surface Crumble Blocks
          Any of the following:
              Single-wall Wall Jump (Beginner) or Wall Jump (Beginner) or Climb Rooms Vertically (No High Jump)
              All of the following:
                  # HJ combinations
                  High Jump Boots
                  Any of the following:
                      Super Jump (Intermediate)
                      Morph Ball and Unmorph Extend (Beginner)
              All of the following:
                  # Lure Moheek to the right and freeze it: https://youtu.be/8ehWaf87lqM
                  Ice Beam and Stand on Frozen Enemy (Intermediate)
                  Charge Beam or Freeze Enemy with Melee (Intermediate)
  > Tunnel to Cavern Alcove
      All of the following:
          Morph Ball
          Any of the following:
              Single-wall Wall Jump (Beginner) or Wall Jump (Beginner) or Climb Rooms Vertically (No High Jump)
              All of the following:
                  # HJ combinations
                  High Jump Boots
                  Any of the following:
                      Super Jump (Intermediate)
                      Morph Ball and Unmorph Extend (Intermediate)
  > Start Point
      Trivial

> Dock to Scan Pulse Chamber; Heals? False
  * Layers: default
  * Open Passage to Scan Pulse Chamber/Dock to Cavern Cavity
  > Door to Energy Recharge Station Shaft
      Trivial

> Tunnel to Cavern Alcove; Heals? False
  * Layers: default
  * Tunnel to Cavern Alcove/Tunnel to Cavern Cavity
  > Door to Energy Recharge Station Shaft
      Morph Ball

> Start Point; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_DEBUG_IntroLarva
  > Door to Energy Recharge Station Shaft
      Trivial

----------------
Charge Beam Chamber Access
Extra - total_boundings: {'x1': -200.0, 'x2': 1500.0, 'y1': -10300.0, 'y2': -5500.0}
Extra - polygon: [[-200.0, -5500.0], [-200.0, -10300.0], [1500.0, -10300.0], [1500.0, -5500.0]]
Extra - asset_id: collision_camera_015
> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 8; Category? Major
  * Extra - actor_name: LE_Item_010
  * Extra - actor_type: item_energytank
  > Door to Ammo Recharge Station
      Morph Ball

> Door to Scan Pulse Chamber; Heals? False
  * Layers: default
  * Charge Beam Door to Scan Pulse Chamber/Door to Charge Beam Chamber Access
  * Extra - actor_name: Door005
  * Extra - actor_type: doorchargecharge
  > Door to Ammo Recharge Station
      Trivial

> Door to Charge Beam Chamber (Top); Heals? False
  * Layers: default
  * Missile Door to Charge Beam Chamber/Door to Charge Beam Chamber Access (Upper)
  * Extra - actor_name: Door006
  * Extra - actor_type: doorpowerpower
  > Door to Ammo Recharge Station
      Trivial

> Door to Charge Beam Chamber (Bottom); Heals? False
  * Layers: default
  * Charge Beam Door to Charge Beam Chamber/Door to Charge Beam Chamber Access (Lower)
  * Extra - actor_name: Door007
  * Extra - actor_type: doorchargecharge
  > Door to Ammo Recharge Station
      Trivial

> Door to Ammo Recharge Station; Heals? False
  * Layers: default
  * Power Beam Door to Ammo Recharge Station/Door to Charge Beam Chamber Access
  * Extra - actor_name: Door010
  * Extra - actor_type: doorpowerpower
  > Pickup (Energy Tank)
      Morph Ball
  > Door to Scan Pulse Chamber
      Trivial
  > Door to Charge Beam Chamber (Top)
      Trivial
  > Door to Charge Beam Chamber (Bottom)
      Trivial
  > Tunnel to Chozo Cache East
      Morph Ball

> Tunnel to Chozo Cache East; Heals? False
  * Layers: default
  * Tunnel to Chozo Cache East/Tunnel to Charge Beam Chamber Access
  > Door to Ammo Recharge Station
      Morph Ball

----------------
Hornoad Hallway
Extra - total_boundings: {'x1': -3400.0, 'x2': 5600.0, 'y1': 1000.0, 'y2': 4600.009765625}
Extra - polygon: [[2600.0, 2100.0], [3000.0, 2100.0], [3000.0, 1000.0], [5600.0, 1000.0], [5600.0, 4600.009765625], [-3400.0, 4599.990234375], [-3400.0, 1800.0], [-300.0, 1800.0], [1300.0, 2100.0]]
Extra - asset_id: collision_camera_016
> Door to Twisty Tunnel; Heals? False
  * Layers: default
  * Power Beam Door to Twisty Tunnel/Door to Hornoad Hallway
  * Extra - actor_name: Door001
  * Extra - actor_type: doorpowerpower
  > Start Point
      Trivial
  > Highest Point
      Trivial

> Door to Landing Site; Heals? False
  * Layers: default
  * Access Open to Landing Site/Door to Hornoad Hallway
  * Extra - actor_name: RandoDoor_001
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 196
  > Past First Missile Block
      Any of the following:
          Morph Ball or Space Jump or Shoot Any Missile
          All of the following:
              # Walljump up: https://www.youtube.com/watch?v=GvmhC45kbAw
              Wall Jump (Beginner)
              High Jump Boots or Super Jump (Intermediate)

> Start Point; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_DEBUG_MeleeTutoCutscene
  > Door to Twisty Tunnel
      Trivial

> Past First Missile Block; Heals? False
  * Layers: default
  > Door to Landing Site
      Trivial
  > Highest Point
      Any of the following:
          Missile ≥ 2 or Super Missile ≥ 2 or Wall Jump (Beginner) or Climb Rooms Vertically (No High Jump)
          All of the following:
              # HJ Combinations
              High Jump Boots
              Any of the following:
                  Super Jump (Intermediate)
                  Morph Ball and Unmorph Extend (Beginner)

> Highest Point; Heals? False
  * Layers: default
  > Door to Twisty Tunnel
      Trivial
  > Past First Missile Block
      Trivial

----------------
Surface Stash
Extra - total_boundings: {'x1': -19000.0, 'x2': -16300.0, 'y1': 4500.0, 'y2': 6900.0}
Extra - polygon: [[-19000.0, 6900.0], [-19000.0, 4500.0], [-16300.0, 4500.0], [-16300.0, 6900.0]]
Extra - asset_id: collision_camera_018
> Pickup (Aeion Tank); Heals? False
  * Layers: default
  * Pickup 1; Category? Minor
  * Extra - actor_name: LE_Item_002
  * Extra - actor_type: item_senergytank
  > Room Center
      All of the following:
          Morph Ball
          Any of the following:
              Phase Drift or Use Spider Ball
              All of the following:
                  # Phase Drift Skip - TODO: add videos
                  Lay Bomb
                  Any of the following:
                      Phase Drift Skip (Expert)
                      Space Jump and Phase Drift Skip (Advanced)
  > Below Right Crumble Blocks
      Morph Ball

> Door to Landing Site; Heals? False
  * Layers: default
  * Spazer Beam Door to Landing Site/Door to Surface Stash
  * Extra - actor_name: Door012
  * Extra - actor_type: doorpowerpower
  > Room Center
      All of the following:
          Morph Ball and Shoot Any Missile
          Any of the following:
              Grapple Beam or Phase Drift
              Spider Boost (Intermediate) and Can Spider Boost
              Diagonal Bomb Jump (Intermediate) and Lay Bomb

> Room Center; Heals? False
  * Layers: default
  > Pickup (Aeion Tank)
      All of the following:
          Morph Ball
          Any of the following:
              # Get up
              Grapple Beam or Space Jump or Simple IBJ
              Mid-Air Morph (Intermediate) and Wall Jump (Advanced) and Use Spider Ball
              # Spider Boost
              Spider Boost (Intermediate) and Can Spider Boost
          Any of the following:
              # Get past crumble blocks - TODO: add videos
              Phase Drift or Use Spider Ball
              All of the following:
                  # Phase Drift Skip
                  Lay Bomb
                  Any of the following:
                      Phase Drift Skip (Expert)
                      Space Jump and Phase Drift Skip (Advanced)
  > Door to Landing Site
      All of the following:
          Morph Ball and Shoot Any Missile
          Any of the following:
              # Get to the Door
              Phase Drift
              # TODO: get video
              Diagonal Bomb Jump (Intermediate) and Lay Bomb
              Space Jump and Phase Drift Skip (Beginner)

> Below Right Crumble Blocks; Heals? False
  * Layers: default
  > Door to Landing Site
      All of the following:
          Morph Ball
          Any of the following:
              Grapple Beam
              Spider Boost (Beginner) and Can Spider Boost
  > Room Center
      Any of the following:
          Grapple Beam and Movement (Intermediate)
          Diagonal Bomb Jump (Advanced) and Lay Bomb and Use Spider Ball

----------------
Surface Crumble Block Challenge
Extra - total_boundings: {'x1': -24800.0, 'x2': -23000.0, 'y1': 7200.0, 'y2': 11100.0}
Extra - polygon: [[-24800.0, 11100.0], [-24800.0, 7200.0], [-23000.0, 7200.0], [-23000.0, 11100.0]]
Extra - asset_id: collision_camera_019
> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 2; Category? Minor
  * Extra - actor_name: LE_Item_003
  * Extra - actor_type: item_supermissiletank
  > Dock to Landing Site (Top)
      Space Jump
  > Dock to Landing Site (Bottom)
      Trivial

> Dock to Landing Site (Top); Heals? False
  * Layers: default
  * Open Passage to Landing Site/Dock to Surface Crumble Block Challenge (Top)
  > Pickup (Super Missile Tank)
      Any of the following:
          Phase Drift or Space Jump
          # Just hold right
          Movement (Beginner)
          # Spider Boost from left side
          Spider Boost (Intermediate) and Can Spider Boost

> Dock to Landing Site (Bottom); Heals? False
  * Layers: default
  * Open Passage to Landing Site/Dock to Surface Crumble Block Challenge (Bottom)

----------------
Transport Cache
Extra - total_boundings: {'x1': 5200.0, 'x2': 6500.0, 'y1': -9458.5498046875, 'y2': -8700.169921875}
Extra - polygon: [[5200.0, -8700.169921875], [5200.0, -9458.5498046875], [6500.0, -9458.5498046875], [6500.0, -8700.169921875]]
Extra - asset_id: collision_camera_020
Hint Features - Baby Blocks
> Pickup (Power Bomb Tank); Heals? False
  * Layers: default
  * Pickup 10; Category? Minor
  * Extra - actor_name: LE_Item_012
  * Extra - actor_type: item_powerbombtank
  > Dock to Transport to Area 1
      Baby Metroid or Lay Power Bomb

> Dock to Transport to Area 1; Heals? False
  * Layers: default
  * Open Passage to Transport to Area 1/Dock to Transport Cache
  > Pickup (Power Bomb Tank)
      Trivial

----------------
Cavern Alcove
Extra - total_boundings: {'x1': -2400.0, 'x2': -1100.0, 'y1': -4458.56005859375, 'y2': -3699.97998046875}
Extra - polygon: [[-2400.0, -3699.97998046875], [-2400.0, -4458.56005859375], [-1100.0, -4458.56005859375], [-1100.0, -3699.97998046875]]
Extra - asset_id: collision_camera_021
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 9; Category? Minor
  * Extra - actor_name: LE_Item_011
  * Extra - actor_type: item_missiletank
  > Tunnel to Cavern Cavity
      Morph Ball

> Tunnel to Cavern Cavity; Heals? False
  * Layers: default
  * Tunnel to Cavern Cavity/Tunnel to Cavern Alcove
  > Pickup (Missile Tank)
      Morph Ball

----------------
Energy Recharge Station Shaft
Extra - total_boundings: {'x1': -1700.0, 'x2': -100.0, 'y1': -8400.0, 'y2': -5300.0}
Extra - polygon: [[-1700.0, -5300.0], [-1700.0, -8400.0], [-100.0, -8400.0], [-100.0, -5300.0]]
Extra - asset_id: collision_camera_023
> Energy Recharge Station; Heals? True
  * Layers: default
  * Extra - actor_name: LE_Platform_EnergyRecharge
  * Extra - actor_type: weightactivatedplatform
  > Door to Cavern Cavity
      All of the following:
          Morph Ball
          Super Jump (Intermediate) or Unmorph Extend (Beginner) or Climb Rooms Vertically (High Jump)
  > Tunnel to Alpha Arena
      Morph Ball

> Door to Cavern Cavity; Heals? False
  * Layers: default
  * Power Beam Door to Cavern Cavity/Door to Energy Recharge Station Shaft
  * Extra - actor_name: Door009
  * Extra - actor_type: doorpowerpower
  > Energy Recharge Station
      Morph Ball
  > Pickup (Missile Tank)
      Morph Ball
  > Start Point
      Trivial

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 14; Category? Minor
  * Extra - actor_name: HiddenPowerup001
  * Extra - actor_type: item_missiletank
  > Energy Recharge Station
      Trivial
  > Door to Cavern Cavity
      Morph Ball

> Tunnel to Alpha Arena; Heals? False
  * Layers: default
  * Tunnel to Alpha Arena/Tunnel to Energy Recharge Station Shaft
  > Energy Recharge Station
      Morph Ball

> Start Point; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_Checkpoint_AmiiboUnlocked
  > Door to Cavern Cavity
      Trivial

----------------
Ammo Recharge Station
Extra - total_boundings: {'x1': -1400.0, 'x2': -100.0, 'y1': -10300.0, 'y2': -9300.0}
Extra - polygon: [[-1400.0, -9300.0], [-1400.0, -10300.0], [-100.0, -10300.0], [-100.0, -9300.0]]
Extra - asset_id: collision_camera_024
> Ammo Recharge Station; Heals? False
  * Layers: default
  * Extra - actor_name: LE_Platform_AmmoRecharge
  * Extra - actor_type: weightactivatedplatform
  > Door to Charge Beam Chamber Access
      Trivial
  > Door to Alpha Arena
      Trivial

> Door to Charge Beam Chamber Access; Heals? False
  * Layers: default
  * Power Beam Door to Charge Beam Chamber Access/Door to Ammo Recharge Station
  * Extra - actor_name: Door010
  * Extra - actor_type: doorpowerpower
  > Ammo Recharge Station
      Trivial

> Door to Alpha Arena; Heals? False
  * Layers: default
  * Power Beam Door to Alpha Arena/Door to Ammo Recharge Station
  * Extra - actor_name: Door013
  * Extra - actor_type: doorpowerpower
  > Ammo Recharge Station
      Trivial

